Challenge 2: Breakout
Well... 6 months after challenge 1
I made most of this game the following the first challenge, but occasionally the ball would phase through the player's paddle. Turns out I was moving rigid bodies for bricks, paddle, ball, and walls. Well thought out.
I came back to this game and completed it one afternoon. This is designed akin to the original breakout with transparent colored tape added to the screen instead of actual colors. A huge challenge was reading the ball position relative to the paddle so the player could guide the ball. I knew it had to be in the game. Only when preparing to upload this game did I remember that this mechanic did not lie in the original arcade game. It lied within the spongebob plug and play.
This is a fiddly game that quits when you loose all lives. There is no reward for breaking all bricks. Speed increases with bricks hit, and reaching 'breakout' massively increases speed. This is the only level. I will work to add a quality menu and reset system in challenge 3.
| Status | Released |
| Platforms | HTML5 |
| Author | DecidedlyIndecisive |
| Made with | Godot |
| Tags | Breakout |
| Content | No generative AI was used |

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